Templar
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Templar
These traveling knights call upon the powers of light and the burning sun to deal massive damage to their enemies while restoring health, magicka, and stamina to their allies.
Players unlock new skills every 5 levels. All classes begin with a damage skill and a heal or shield at level 1. At level 5, a mobility skill is unlocked, while at level 30, players gain access to a stun ability. Ultimate skills are earned at level 15 and level 50. The amount of damage and healing each skill provides scales with the player’s maximum Magicka or Stamina pools as well as their skill damage.
| Skill | Level Requirement | Cost | Effect | Range | Friendly Fire |
|---|---|---|---|---|---|
| Puncturing Strikes | 1 | 2.3 Magicka | Launch a relentless assault, striking enemies in front of you three times slowing them down and dealing magic damage. The closest enemy receives additional damage. Heal for 33% of the damage caused. | Melee | Party |
| Rushed Ceremony | 1 | 4.6 Magicka | Beacon your inner light, healing yourself or a wounded ally. Sneak to target an ally. If the target was below 75% Health restore 18% cost every 2s for 6s. | 14m | Party |
| Focused Charge | 5 | 3.5 Magicka | Charge with your divine lance to impale an enemy, dealing magic damage and stunning them for 3s. Gain Resistance for 4s. | 14m | Party |
| Radiant Destruction | 10 | 3.0 Magicka | Burn an enemy with a ray of holy fire, dealing magic damage over 1.5s Deal up to additional 500% magic damage against weak enemies below 10 health strong enemies below 50% health. | 14m | Party |
| Radial Sweep | 15 | 7.5 Ultimate | Swing your Aedric spear around with holy vengeance, dealing magic damage and an additional magic damage every 2s for 6s, to all nearby enemies, enemies in your path receive 60% additional damage. | Melee | Party |
| Cleansing Ritual | 20 | 4.9 Magicka | Exalt in the sacred light of the Aedra, healing you and allies every 2s for 30s. cleansing many harmful effects from yourself and allies. Included are Slowness, Poison, Weakness, Mining Fatigue, Immobilize, Mark Target & Stuns | Melee / Aoe: Circle | Party |
| Backlash | 25 | 2.2 Magicka | Summon a beam of pure sunlight to doom an enemy marking them for 6s. After the duration ends the enemy will take damage based on the amount of hits you dealt to them over the duration. Also heals you and nearby allies every 2s. | 14m | Party |
| Piercing Javelin | 30 | 3.8 Magicka | Hurl your spear at an enemy with godlike strength, dealing magic damage and knocking back your target, and stunning them for 4s. This skill can not be blocked by a shield. | 14m | Party |
| Living Dark | 35 | 4.1 Magicka | Envelop yourself in a lightless sphere for 10s, anytime you take damage the sphere lashes back at the attacker slowing them and healing you for 1 health. | - | - |
| Solar Flare | 40 | 1.4 Magicka | Conjure solar energy to blast enemies around you, dealing magic damage every 2s for 10s. | Melee / Aoe: Circle | Party |
| Sun Shield | 45 | 4.3 Magicka | Surround yourself with solar rays granting a damage shield that absorbs damage. Nearby enemies take magic damage. | - | Party |
| Nova | 50 | 25 Ultimate | Call down a fragment of the sun, dealing magic damage every 1s for 8s, enemies are afflicted with weakness. | 14m | X |