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These skillful masters-at-arms use the ancient Akaviri martial arts tradition of battle-spirit, and wield fearsome magic that pounds, shatters and physically alters the world around them. | These skillful masters-at-arms use the ancient Akaviri martial arts tradition of battle-spirit, and wield fearsome magic that pounds, shatters and physically alters the world around them. | ||
Players | Players unlock new skills every 5 levels. All classes begin with a damage skill and a heal or shield at level 1. At level 5, a mobility skill is unlocked, while at level 30, players gain access to a stun ability. Ultimate skills are earned at level 15 and level 50. The amount of damage and healing each skill provides scales with the player’s maximum Magicka or Stamina pools as well as their skill damage. | ||
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Latest revision as of 19:09, 18 September 2025
Dragonknight
These skillful masters-at-arms use the ancient Akaviri martial arts tradition of battle-spirit, and wield fearsome magic that pounds, shatters and physically alters the world around them.
Players unlock new skills every 5 levels. All classes begin with a damage skill and a heal or shield at level 1. At level 5, a mobility skill is unlocked, while at level 30, players gain access to a stun ability. Ultimate skills are earned at level 15 and level 50. The amount of damage and healing each skill provides scales with the player’s maximum Magicka or Stamina pools as well as their skill damage.
| Skill | Level Requirement | Cost | Effect | Range | Friendly Fire |
|---|---|---|---|---|---|
| Lava Whip | 1 | 2.3 Magicka | Lash an enemy with flame, dealing flame damage. If you strike an immobilized or stunned target deal increased damage, heal for health and restore 50% magicka cost. | Melee | Party |
| Dragon Blood | 1 | 4.3 Magicka | Draw on your draconic blood, heal health and an additional heal based on your missing health. | - | - |
| Fiery Grip | 5 | 3.8 Magicka | Pull an enemy with a fiery chain, dealing flame damage and taunting them. Gain speed, if the target can not be pulled, restore 100% of the magicka cost. | 11m | Party |
| Fiery Breath | 10 | 3.5 Magicka | Exhale a flaming blast in a cone, dealing flame damage and flame damage every 1s for 20s. Enemies take 6% more flame damage. | Melee / Aoe: Cone | Party |
| Dragon Leap | 15 | 12.5 Ultimate | Launch yourself at an enemy, dealing Damage, knocking enemies back, and stunning them for 2s. Gain a damage shield. | 11m / Aoe: Circle | Party |
| Protective Scale | 20 | 3.8 Magicka | Flex your scales for 6s reducing projectile damage by 50% and retaliating with a fiery orb dealing flame damage. | 32m | X |
| Searing Strike | 25 | 2.9 Magicka | Slash an enemy with flame, dealing flame damage, additional flame damage and healing every 1s for 20s. | Melee | Party |
| Petrify | 30 | 4.0 Magicka | Encase an enemy in molten rock, stunning them for 2.5s. When the stun ends they take flame damage and you heal for Health. | Melee | Party |
| Cauterize | 35 | 2.1 Magicka | An aura of flames heals you, and an ally every 5s for health, for 15s. | 14m | - |
| Inhale | 40 | 3.5 Magicka | Channel draconic energy dealing flame damage around you, and healing Health for every enemy hit. After 2.5s deal 7 flame damage around you. and restore Magicka for every enemy hit. | Melee / Aoe: Circle | Party |
| Dark Talons | 45 | 3.7 Magicka | Call forth Talons from the ground, dealing flame damage, additional flame damage every 1s for 4s,and immobilizing enemies for 4s. | 6m / Aoe: Circle | Party |
| Dragon Knight Standard | 50 | 22 Ultimate | Call down a battle standard, dealing Flame Damage every 1s, Activating this skill again moves the standard to your location. | Melee / Aoe: Circle | Party |