Kingdoms are a way to create factions/guilds/clans. Kingdoms let you protect your builds, provides a Kingdom bank, Chest and Guards. You may also build warp pads and regulators.
Use the command /kingdom create <kindomname> to create a kingdom. This will spawn the nexus at your location. Claim additional land with /kingdom claim, rightclick the nexus for more options.
The first 5 claims are free, additional claims can be unlocked by inviting more people or through the Nexus.
Kingdoms are funded by resource points, you may gain Resource Points by converting diamonds, using your Kingdom Bank.
Action | Cost | Command | |
---|---|---|---|
Create | 0 | /kingdom create <kingdomname> | |
Rename | 80 Money | /k rename <kingdomtag> | |
Set/Rename Tag | 40 Money | /k tag <kingdomtag> | |
Invite Players | 0 | /k invite <playername> | |
Claim Chunk | 0 | /k claim |
The most important thing in your kingdom. Almost everything in your kingdom can be accessed and modified from your nexus such as ranks, upgrades, members, economy and structures.
Misc Upgrades
Level | Cost | Increase | Max | |
---|---|---|---|---|
1 | 200 Resourcepoints | +1 Legionary, Battlemage | 1 Legionary, 1 Battlemage | |
2 | 400 Resourcepoints | +1 Centurion | 1 Legionary, 1 Battlemage, 1 Centurion | |
3 | 600 Resourcepoints | +1 Battlemage | 1 Legionary, 2 Battlemages, 1 Centurion | |
4 | 800 Resourcepoints | +1 Centurion -1 Legionary | 2 Battlemages, 2 Centurios |
Level | Cost | Increase | Max | |
---|---|---|---|---|
1 | 500 Resourcepoints | +1 Legionary | 1 Legionary | |
2 | 1000 Resourcepoints | +1 Battlemage | 1 Legionary, 1 Battlemage | |
3 | 1500 Resourcepoints | +1 Legionary | 2 Legionaries, 1 Battlemage |
Level | Cost | Increase | |
---|---|---|---|
1 | 20 Resourcepoints | +1 | |
2 | 40 Resourcepoints | +1 | |
3 | 60 Resourcepoints | +1 | |
4 | 80 Resourcepoints | +1 | |
5 | 100 Resourcepoints | +1 | |
6 | 120 Resourcepoints | +1 | |
7 | 140 Resourcepoints | +1 | |
8 | 160 Resourcepoints | +1 | |
9 | 180 Resourcepoints | +1 | |
10 | 200 Resourcepoints | +1 |
Level | Cost | Increase | Max | |
---|---|---|---|---|
0 | - | - | 3 | |
1 | 100 Resourcepoints | +1 | 4 | |
2 | 200 Resourcepoints | +1 | 5 | |
3 | 300 Resourcepoints | +1 | 6 | |
4 | 400 Resourcepoints | +1 | 7 | |
5 | 500 Resourcepoints | +1 | 8 | |
6 | 600 Resourcepoints | +1 | 9 | |
7 | 500 Resourcepoints | +1 | 10 |
Level | Cost | Increase | Max | |
---|---|---|---|---|
0 | - | - | 9 Slots | |
1 | 100 Resourcepoints | +9 Slots | 18 Slots | |
2 | 200 Resourcepoints | +9 Slots | 27 Slots | |
3 | 300 Resourcepoints | +9 Slots | 36 Slots | |
4 | 400 Resourcepoints | +9 Slots | 45 Slots | |
5 | 500 Resourcepoints | +9 Slots | 54 Slots |
Manage various things in your land. One common misunderstanding with regulators is that they're kingdom-wide, but they only affect the current land that they're placed in. This means that for example disabling mob spawning, will only disable mob spawning in the land that the regulator was placed in. Mobs can still summon from surrounding lands and come to the regulator land.
Rules
- Disable Mob Spawning: Disables mob spawning in certain situations (only natural spawns, lightnings and silverfishes), therefore this does not disable plugin-spawned mobs such as Kingdoms' guards, soldiers and champions.
- Disable Animal Spawning: The same situations as above apply.
- Allow Explosions.
Attributes: Allows certain players outside of your kingdom to manage things inside this land regardless of relationship attributes.
Interactions: Allows certain players outside of your kingdom to interact with certain blocks in this land regardless of relationship attributes.
Teleport to all the different structures in your kingdom. Each Warp Pad also has a name that appears inside the GUI for teleporting to other Warp Pads and above the hologram. They require fuel to teleport players around. You can refill a Warp Pad by throwing Lapis Lazuli at it.