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In Ender Scrolls every player may choose a class, each class has their own skills. All weapons, armor and potions are available to every player, no matter your chosen class. Classes can be changed at the [[Arcane University]], speak to [[Virentus Direnni]]. | In Ender Scrolls every player may choose a class, each class has their own skills. All weapons, armor and potions are available to every player, no matter your chosen class. Classes can be changed at the [[Arcane University]], speak to [[Virentus Direnni]]. | ||
Every class has a current max level of 50, every 5 levels a new skill is unlocked. Every level rewards 1 [[attribute]] point. | |||
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[[File:dragonknight.png|link=Dragonknight]] [[Dragonknight]]s are skillful masters-at-arms, they use the ancient Akaviri martial arts tradition of battle-spirit and wield fearsome magic that pounds, shatters and physically alters the world around them. | [[File:dragonknight.png|link=Dragonknight]] [[Dragonknight]]s are skillful masters-at-arms, they use the ancient Akaviri martial arts tradition of battle-spirit and wield fearsome magic that pounds, shatters and physically alters the world around them. |
Revision as of 16:20, 4 January 2023
In Ender Scrolls every player may choose a class, each class has their own skills. All weapons, armor and potions are available to every player, no matter your chosen class. Classes can be changed at the Arcane University, speak to Virentus Direnni.
Every class has a current max level of 50, every 5 levels a new skill is unlocked. Every level rewards 1 attribute point.
Dragonknights are skillful masters-at-arms, they use the ancient Akaviri martial arts tradition of battle-spirit and wield fearsome magic that pounds, shatters and physically alters the world around them.
Sorcerers can use conjuration and destruction spells to hurl lightning bolts and create shock fields, wield dark magic to snare and stun, and summon Daedric combat followers from Oblivion.
Nightblades are adventurers and opportunists with a gift for getting in and out of trouble. Relying on stealth, blades and speed, Nightblades thrive on conflict and misfortune, trusting to their luck and cunning to survive.
Templars are traveling knights, they call upon the powers of light and the burning sun to deal massive damage to their enemies while restoring health to their allies.