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In Ender Scrolls every player may choose a class, each class has their own skills. All weapons, armor and potions are available to every player, no matter your chosen class. Classes & Attributes can be changed at the [[Arcane University]], speak to [[Virentus Direnni]]. | |||
Every class has a current max level of 50, every 5 levels a new skill is unlocked. Every level rewards 1 [[Classes#Attributes|attribute]] point. | |||
==Classes== | |||
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[[File:dragonknight.png|link=Dragonknight]] [[Dragonknight]]s are skillful masters-at-arms, they use the ancient Akaviri martial arts tradition of battle-spirit and wield fearsome magic that pounds, shatters and physically alters the world around them. | |||
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[[File:sorcerer.png|link=Sorcerer]] [[Sorcerer]]s can use conjuration and destruction spells to hurl lightning bolts and create shock fields, wield dark magic to snare and stun, and summon Daedric combat followers from Oblivion. | |||
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[[File:nightblade.png|link=Nightblade]] [[Nightblade]]s are adventurers and opportunists with a gift for getting in and out of trouble. Relying on stealth, blades and speed, Nightblades thrive on conflict and misfortune, trusting to their luck and cunning to survive. | |||
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[[File:templar.png|link=Templar]] [[Templar]]s are traveling knights, they call upon the powers of light and the burning sun to deal massive damage to their enemies while restoring health to their allies. | |||
==Attributes== | |||
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[[File:Golden_apple.png|link=Classes#Attributes]] Fortitude, each Attribute point spend increases Health by 0.4. Max 25 Points. | |||
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[[File:anvil.png|16px|link=Classes#Attributes]] Strength, each Attribute point spend increases Skill Damage by 0.25 and Stamina by 0.2. Max 10 Points. | |||
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[[File:Writable book.png|16px|link=Classes#Attributes]] Intelligence, each Attribute point spend increases Skill Damage by 0.25 and Magicka by 0.2. Max 10 Points. | |||
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[[File:Book.png|link=Classes#Attributes]] Wisdom, each Attribute point spend increases Magicka by 0.4. Max 25 Points. | |||
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[[File:Glass_bottle.png|link=Classes#Attributes]] Willpower, each Attribute point spend increases Magicka regeneration by 0.05. Max 10 Points. | |||
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[[File:Leather_boots.png|link=Classes#Attributes]] Vitality, each Attribute point spend increases Stamina by 0.4. Max 25 Points. | |||
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[[File:Glass_bottle.png|link=Classes#Attributes]] Endurance, each Attribute point spend increases Stamina regeneration by 0.05. Max 10 Points. | |||
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Latest revision as of 14:35, 29 December 2023
In Ender Scrolls every player may choose a class, each class has their own skills. All weapons, armor and potions are available to every player, no matter your chosen class. Classes & Attributes can be changed at the Arcane University, speak to Virentus Direnni.
Every class has a current max level of 50, every 5 levels a new skill is unlocked. Every level rewards 1 attribute point.
Classes
Dragonknights are skillful masters-at-arms, they use the ancient Akaviri martial arts tradition of battle-spirit and wield fearsome magic that pounds, shatters and physically alters the world around them.
Sorcerers can use conjuration and destruction spells to hurl lightning bolts and create shock fields, wield dark magic to snare and stun, and summon Daedric combat followers from Oblivion.
Nightblades are adventurers and opportunists with a gift for getting in and out of trouble. Relying on stealth, blades and speed, Nightblades thrive on conflict and misfortune, trusting to their luck and cunning to survive.
Templars are traveling knights, they call upon the powers of light and the burning sun to deal massive damage to their enemies while restoring health to their allies.
Attributes
Fortitude, each Attribute point spend increases Health by 0.4. Max 25 Points.
Strength, each Attribute point spend increases Skill Damage by 0.25 and Stamina by 0.2. Max 10 Points.
Intelligence, each Attribute point spend increases Skill Damage by 0.25 and Magicka by 0.2. Max 10 Points.
Wisdom, each Attribute point spend increases Magicka by 0.4. Max 25 Points.
Willpower, each Attribute point spend increases Magicka regeneration by 0.05. Max 10 Points.
Vitality, each Attribute point spend increases Stamina by 0.4. Max 25 Points.
Endurance, each Attribute point spend increases Stamina regeneration by 0.05. Max 10 Points.