Races: Difference between revisions

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==Races==
==Races==
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[[File:Altmer.png|32px|link=Altmer]] [[Altmer]], the High Elves see themselves as the ruling race of Tamriel, they are a highly cultured people. <br> +6 maximum Stamina. When you attack restore 2 Stamina, every 6s.
[[File:Altmer.png|32px|link=Altmer]] [[Altmer]], the High Elves see themselves as the ruling race of Tamriel, they are a highly cultured people. <br> +2 maximum Magicka. When you attack restore 2 Magicka, every 6s.
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[[File:Argonian.png|32px|link=Argonian]] [[Argonian]], Saxhleel or people of the root, other races often refer to them as lizards or Lizard Folk. <br> Waterbreathing.
[[File:Argonian.png|32px|link=Argonian]] [[Argonian]], Saxhleel or people of the root, other races often refer to them as lizards or Lizard Folk. <br> +1 maximum Magicka. +1 maximum Stamina. Waterbreathing.
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[[File:Bosmer.png|32px|link=Bosmer]] [[Bosmer]], the Wood Elves are mischievous, curious and nimble. They are dangerous foes and gifted hunters. <br> Immunity to Poison. -5% fall damage.
[[File:Bosmer.png|32px|link=Bosmer]] [[Bosmer]], the Wood Elves are mischievous, curious and nimble. They are dangerous foes and gifted hunters. <br> +2 maximum Stamina. +0.25 Stamina regeneration.
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[[File:Breton.png|32px|link=Breton]] [[Breton]]s are a race of mixed human and elven ancestry that hail from High Rock.. <br> +6 maximum Stamina. +0.3 Stamina recovery.
[[File:Breton.png|32px|link=Breton]] [[Breton]]s are a race of mixed human and elven ancestry that hail from High Rock.. <br> +2 maximum Magicka. +0.25 Magicka regeneration.
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[[File:Dunmer.png|32px|link=Dunmer]] [[Dunmer]], the Dark Elves are the ash-skinned, red-eyed elven people of Morrowind. <br> Fire Resistance.
[[File:Dunmer.png|32px|link=Dunmer]] [[Dunmer]], the Dark Elves are the ash-skinned, red-eyed elven people of Morrowind. <br> +1 maximum Magicka. +1 maximum Stamina. Fire Resistance.
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[[File:Imperial.png|32px|link=Imperial]] [[Imperial]]s, also known as Cyrodils, Imperials are the natives of the civilized province of Cyrodiil. <br> When you are attacked, restore 6 Health, every 12s.
[[File:Imperial.png|32px|link=Imperial]] [[Imperial]]s, also known as Cyrodils, Imperials are the natives of the civilized province of Cyrodiil. <br> +2 maximum Stamina. When you are attacked, restore 4 Health, every 12s.
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[[File:Khajiit.png|32px|link=Khajiit]] The proud feline [[Khajiit]] are fearsome on the field of battle. <br> Nightvision, improved sneak speed.
[[File:Khajiit.png|32px|link=Khajiit]] The proud feline [[Khajiit]] are fearsome on the field of battle. <br> +1 maximum Stamina. +1 maximum Magicka. Nightvision, improved sneak speed.
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[[File:Nord.png|32px|link=Nord]] The [[Nord]] are quick to anger, boisterous and strong. They are natural born warriors. <br> Frost Immunity, when you are attacked, restore 0.5 Ultimate, every 10s.
[[File:Nord.png|32px|link=Nord]] The [[Nord]] are quick to anger, boisterous and strong. They are natural born warriors. <br> +2 maximum Stamina. When you are attacked restore 1 Ultimate, every 6s.
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[[File:Orc.png|32px|link=Orc]] Though other races often regard the [[Orc]]s or Orsimer, as barbarians and beasts, these noble warriors have an ancient culture forged from endless warfare. <br> +12 Stamina.
[[File:Orc.png|32px|link=Orc]] Though other races often regard the [[Orc]]s or Orsimer, as barbarians and beasts, these noble warriors have an ancient culture forged from endless warfare. <br> +4 Stamina.
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[[File:Redguard.png|32px|link=Redguard]] [[Redguard]] are dark-skinned, coarse haired people, who seem born to battle. <br> +0.3 Stamina recovery. When you attack, restore 2 Stamina, every 6s.
[[File:Redguard.png|32px|link=Redguard]] [[Redguard]] are dark-skinned, coarse haired people, who seem born to battle. <br> +2 maximum Stamina. When you attack restore 2 Stamina, every 6s.

Latest revision as of 14:42, 29 December 2023

Written book.png Races

In Ender Scrolls every player may choose a race, each race has their own effects. All weapons, armor and potions are available to every player, no matter your chosen race. Races can be changed at the Arcane University, speak to Virentus Direnni.

You may choose your race once you reach level 15 and advance the main quest. Some races unlock cosmetics.

Races


Altmer.png Altmer, the High Elves see themselves as the ruling race of Tamriel, they are a highly cultured people.
+2 maximum Magicka. When you attack restore 2 Magicka, every 6s.


Argonian.png Argonian, Saxhleel or people of the root, other races often refer to them as lizards or Lizard Folk.
+1 maximum Magicka. +1 maximum Stamina. Waterbreathing.


Bosmer.png Bosmer, the Wood Elves are mischievous, curious and nimble. They are dangerous foes and gifted hunters.
+2 maximum Stamina. +0.25 Stamina regeneration.


Breton.png Bretons are a race of mixed human and elven ancestry that hail from High Rock..
+2 maximum Magicka. +0.25 Magicka regeneration.


Dunmer.png Dunmer, the Dark Elves are the ash-skinned, red-eyed elven people of Morrowind.
+1 maximum Magicka. +1 maximum Stamina. Fire Resistance.


Imperial.png Imperials, also known as Cyrodils, Imperials are the natives of the civilized province of Cyrodiil.
+2 maximum Stamina. When you are attacked, restore 4 Health, every 12s.


Khajiit.png The proud feline Khajiit are fearsome on the field of battle.
+1 maximum Stamina. +1 maximum Magicka. Nightvision, improved sneak speed.


Nord.png The Nord are quick to anger, boisterous and strong. They are natural born warriors.
+2 maximum Stamina. When you are attacked restore 1 Ultimate, every 6s.


Orc.png Though other races often regard the Orcs or Orsimer, as barbarians and beasts, these noble warriors have an ancient culture forged from endless warfare.
+4 Stamina.


Redguard.png Redguard are dark-skinned, coarse haired people, who seem born to battle.
+2 maximum Stamina. When you attack restore 2 Stamina, every 6s.