In Ender Scrolls every player may choose a race, each race has their own effects. All weapons, armor and potions are available to every player, no matter your chosen race. Races can be changed at the Arcane University, speak to Virentus Direnni.
You may choose your race once you reach level 15 and advance the main quest. Some races unlock cosmetics.
Races
Altmer, the High Elves see themselves as the ruling race of Tamriel, they are a highly cultured people.
+2 maximum Magicka. When you attack restore 2 Magicka, every 6s.
Argonian, Saxhleel or people of the root, other races often refer to them as lizards or Lizard Folk.
+1 maximum Health. +0.5 maximum Magicka. +0.5 maximum Stamina. Waterbreathing.
Bosmer, the Wood Elves are mischievous, curious and nimble. They are dangerous foes and gifted hunters.
+2 maximum Stamina. +0.25 Stamina regeneration.
Bretons are a race of mixed human and elven ancestry that hail from High Rock..
+2 maximum Magicka. +0.25 Magicka regeneration.
Dunmer, the Dark Elves are the ash-skinned, red-eyed elven people of Morrowind.
+1 maximum Magicka. +1 maximum Stamina. Fire Resistance.
Imperials, also known as Cyrodils, Imperials are the natives of the civilized province of Cyrodiil.
+2 maximum Health. When you are attacked, restore 4 Health, every 12s.
The proud feline Khajiit are fearsome on the field of battle.
+1 maximum Health. +0.5 maximum Stamina. +0.5 maximum Magicka. Nightvision, improved sneak speed.
The Nord are quick to anger, boisterous and strong. They are natural born warriors.
+2 maximum Health. When you are attacked restore 1 Ultimate, every 6s.
Though other races often regard the Orcs or Orsimer, as barbarians and beasts, these noble warriors have an ancient culture forged from endless warfare.
+4 Stamina.
Redguard are dark-skinned, coarse haired people, who seem born to battle.
+2 maximum Stamina. When you attack restore 2 Stamina, every 6s.